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Xcom ew long war meld per canister
Xcom ew long war meld per canister












xcom ew long war meld per canister

(and 60 meld from the bases)īut the resource problem is also due to being explode happy.Aliens accrue resources as the campaign progresses and spend these resources to repair and replace UFOs that XCOM shoots down. Beta 13 I was running like 100 elerium from Supply ships nad 80 or so from alien bases. 4 so its double.ĥ) uh, if you need elerium it is. like +20% but see before you were getting. Meld isn't really useful until firestorms and PlasmaĢ) Alien base assaults would probably solve both issues if you don't blow up the aliens, you get significant amounts of elerium simply because those landed supply ships and alien bases have 60 or so odd aliens which drop resources per kill as well as the ship itself.Ĥ) if its like Beta 13 its extreme. Stop blowing up aliens, they drop elerium, check the ini for drop values, its something like. you still get MELD from kills though, and they added it to EXALT missions. Considering how much Alien Nucloncis costs (especially the 80 Meld), it "had better be" a substantial increase.ĥ) Any other feedback/suggestions/comments on whether Alien Nucloncis is "worth it" for me (or in general)?īeta 14 tweaks alien research, which makes them start with less MELD per can, and doing well makes it stay there. The description gives no indications at all regarding the amount of increase. I'm wondering whether it's too late in the gaem for Alien Nucleonics to "pay for itself".Ĥ) Does anyoone have any idea how effective Alien Nucleonics is? I'm speculating that it increases Elerium yield by some percentage. I would have liked to have obtained it earlier, but I have just now gotten enough Meld. I mean, is Elerium essential, but Meld is only helpful?ģ) How long will the game typically last?Īlien Nucleonics will help my future Elerium yields, but is obviously not retroactive. ġ) If I use virtually all of my Meld to obtain Alien Nucleonics, will the lack of Meld severely cripple me?Ģ) How about shortage of Elerium, if I don't obtain Alien Nucleonics? However, Alien Nucloncis would require 80 of my 84 Meld. My intentions were to pursue Alien Nucleonics (Foundry project), which increases Elerium yield. My Scientists are sometimes idle (I'm researching nothing), due to lack of Elerium (even though I'm trying not to spend Elerium for non-research). The prior UFO mission (of a SMALL UFO) yielded 3 Elerium. In my new game, I'm getting little Elerium.įor example, I just finished a craashed MEDIUM UFO mission I got 7 Elerium. Is this normal? Anyone else experiencing this? It's almost September yet, the game is stuck on 3 Meld per canister. In my new (second) game, I am still getting 3 Meld per canister. In my first game, by June or July I was getting 9 Meld per canister. In my new game, I'm finding little of each.

xcom ew long war meld per canister

In my first game, I found lots of Elerium and Meld. I didn't like some of the decisions I had made. I quit my first Long War game about June or July. This is my second Long War game (and second EW game never played a "regular" EW game).

xcom ew long war meld per canister

Environment: Enemy WIthin, Long War, Classic














Xcom ew long war meld per canister